AI Insights · Timothy · October 2022
Top 5 Third Person Games on iOS in Brazil Q3 2022
In Q3 2022, the top 5 third person games on iOS in Brazil showed varied trends in downloads, revenue, and active users. Here’s a breakdown of their performance.
During Q3 2022, the top 5 third person games on iOS in Brazil displayed notable trends in terms of downloads, revenue, and active users. Here’s a detailed breakdown of their performance based on data from Sensor Tower.
Free Fire: 7th Anniversary saw a peak in weekly revenue at around $105K during the week of August 22, while the lowest revenue was approximately $45K in the week of September 19. Weekly downloads fluctuated, peaking at about 55K in mid-July and dropping to around 40K by mid-September. Active users remained relatively steady, starting at 944K at the beginning of July and ending at 821K by late September.
Stumble Guys experienced a decrease in weekly revenue over the quarter, from $32K in late June to about $11K in mid-September, before a slight recovery to $19K by the end of the month. Downloads followed a downward trend, starting at 47K at the beginning of July and dropping to 20K by late September. Weekly active users also declined from 152K at the start of the quarter to 81K by the end.
Genshin Impact showed a significant spike in weekly revenue to $59K in mid-July and another peak at $40K in late September, with a low of $11K in mid-August. Downloads varied, with a peak of 9.3K in the final week of September and a low of 4.6K in mid-September. Active users increased over the quarter, starting at 41K and peaking at 67K by the end of September.
Free Fire MAX had the highest weekly revenue at $22K in late August, with the lowest revenue around $7.4K in early August. Weekly downloads remained relatively stable, peaking at 15K in mid-July and ending at 12K by late September. Active users saw a decline from 73K in late June to 57K by the end of September.
MIR4 experienced a stable performance in weekly revenue, peaking at $16K in late June and maintaining around $11K to $13K through the quarter. Downloads were minimal, peaking at 400 in late June and reducing to 208 by late September. Active users remained steady, starting at 13K in late June and decreasing to 10K by the end of the quarter.
For more insights and detailed data on app performance, visit Sensor Tower.